"[NOTICE]" About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements
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Please note that Cubism SDK is not supported with Apple M1 processors and macOS 11.0 Big Sur.
When creating a model, the Mesh deformer is used. Is it possible to glue a bone to it somehow. That it would be imported into Unity as a separate gameObject. So that you could throw a hat into it.