[Regarding macOS Tahoe](Updated September 18, 2025)
We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.Framework->Rendering->OpenGL
I recently looked at the implementation of rendering in Framework and found that there are many details that I don’t know very well. Do you have any documentation on the principle of rendering?
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Comments
Thank you for your contact and report.
Documentation for rendering in Cubism SDK for Native, including OpenGL, can be found below. Please refer to the following.
Update process:https://docs.live2d.com/cubism-sdk-manual/cubismnativeframework/#update
Mask preprocessing method:https://docs.live2d.com/cubism-sdk-manual/ow-sdk-mask-premake/
If you have any questions about OpenGL rendering, please refer to the official OpenGL documentation.
Thanks.