[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Framework->Rendering->OpenGL
I recently looked at the implementation of rendering in Framework and found that there are many details that I don’t know very well. Do you have any documentation on the principle of rendering?
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Comments
Thank you for your contact and report.
Documentation for rendering in Cubism SDK for Native, including OpenGL, can be found below. Please refer to the following.
Update process:https://docs.live2d.com/cubism-sdk-manual/cubismnativeframework/#update
Mask preprocessing method:https://docs.live2d.com/cubism-sdk-manual/ow-sdk-mask-premake/
If you have any questions about OpenGL rendering, please refer to the official OpenGL documentation.
Thanks.