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[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.

[Unity] Texture not showing

I followed the steps that were showing in this link
https://docs.live2d.com/cubism-sdk-tutorials/getting-started/

However, when I imported my model file it seemed to have some problems on the texture.

First, I did export the file as moc3 file and inputted in the Assests folder. However, the texture didn't show up, so I thought it was the prefabs problem.

Next, I changed it to an prefab by inputting it in to the Prefab folder. Then it seemed to change to a prefab.

Still it didn't added any textures to the object. Can anyone help me with this problem?

I will show some pictures of my exported file and my current unity project scene.





Am I doing it in the wrong way or is there something wrong with the system?

Comments

  • Hello, @padosory5 .
    Thank you for your contact and report.

    Are the texture files in the folder of the model you want to import?
    As far as I can tell from the image, the texture file used for the model does not exist.
    If you want to use the Cubism model in the SDK, you need a texture file.
    If it is not in the folder, please re-import it including the texture file.

    If poking around the texture file does not solve the problem, could you please provide me with a minimal project that reproduces the phenomenon for me to investigate?
    The project should be sent to me as an attachment to the Community DM.

    Thanks.
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