Question - canvas size and scaling
How do I make the canvas fill the entire window width & height and keep the live2d model to it's original proportion?
I try adjusting
canvas.width = window.innerWidth
canvas.style.width = window.innerWidth + "px";
canvas.style.height= window.innerHeight+ "px";
The result keep coming out distorted.
I also don't understand this matrix:
var s = 2.0 / live2DModel.getCanvasWidth();
var matrix4x4 = [ s,0,0,0 , 0,-s,0,0 , 0,0,1,0 , -1.0,1,0,1 ];
Can someone please explain. Thank you in advance.