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One or two deformer(s) for x and y angles?

edited February 2016 in Help
Let's say I have a character will move her head in both X and Y angle:

Option 1:

1 deformer, set motion parameters in Angle X and AngleY

Option 2:
2 deformer, 1 has motion parameters in Angle X only; 1 has motion parameters in Angle Y only, and set one as another one's parent

I wonder which option is preferred?


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