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Dear Users,

Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)

Custom renderer

edited February 2016 in Feature Requests
It seems ALive2DModel has responsibility to draw itself through it's "draw()" method, but usually game engine has already it's own renderer responsible for drawing. Is it possible to use game engine's renderer instead of live2d's internal render engine?
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