Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Dear Users,

Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)

https://docs.google.com/forms/d/1G5KK_GL3ozwPXtTHrpi_ktbsI8UZf8jlYRSlDworyBo/viewform?usp=send_form

Mouse click doesn't work

I'm using the sampleApp1 and import models from outside, it's loaded up all good now but the problem is, the hit areas won't work

I used Modeler and Viewer too check for the hit areas too, but it won't work in Unity

Am I missing something?

Answers

  • Hi,

    The hit area you see in Viewer and in Unity is different in "Cubism 2.1". When hit area needs to be get in SDK, you need to write Drawable ID for each hit area manually in model.json. model.json in the sampleApp1 can be a reference for this.

    Thanks,
Sign In or Register to comment.