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[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/
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Comments
This will only happen with duplicates of body parts,e.g. you duplicate left eye and reflect it to make the right eye, which is a common time-saving practice. But somehow the SDK doesn't like it.
It's worth noting this bug will only appear in Unity 5. Unity 4 does not have this issue, so if you are developing with SDK on Unity 5 keep in mind to not making duplicates of body parts while making your models or stick with Unity 4 until they update the SDK.
All you have to do is to edit Live2D.shader file on /resources/shader/merged folder and look for line contains
Cull [_cull]then replace it to
Cull OffAnd now the model should show up properly!
Apparently there's a change on how Culling works on Unity 5, and this simple shader edit fixes the issue. Hope it helps for anyone out there.