[Regarding macOS Tahoe](Updated September 18, 2025)
We cannot guarantee the compatibility of the current releases of Live2D Cubism Editor and Cubism SDK with macOS Tahoe.
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.Have problem when call live2d opengl api
i want to call the live2d to draw animation at android plateform。 but the animation don't need directly show to surface, instead of pass each frame to other place. we create a pb buffer surface use API eglCreatePbufferSurface, and let the live2d draw on this surface, and use API glReadPixels read from GPU, we build a so library, and create a demo app to call this library. it's work ok. but when we ingergate to qcom hardware layer to call this library, can not work, we always got this error . but there have no detail description. i don't know how to debug this.
D/live2d ( 300): ******************** < ERROR[ 2]
@UtDebug > ********************
D/live2d ( 300): ******************** < ERROR[ 3]
@UtDebug > ********************
0 ·