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Dear Users,

Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)

https://docs.google.com/forms/d/1G5KK_GL3ozwPXtTHrpi_ktbsI8UZf8jlYRSlDworyBo/viewform?usp=send_form

Have problem when call live2d opengl api

i want to call the live2d to draw animation at android plateform。 but the animation don't need directly show to surface, instead of pass each frame to other place. we create a pb buffer surface use API eglCreatePbufferSurface, and let the live2d draw on this surface, and use API glReadPixels read from GPU, we build a so library, and create a demo app to call this library. it's work ok. but when we ingergate to qcom hardware layer to call this library, can not work, we always got this error . but there have no detail description. i don't know how to debug this.

D/live2d ( 300): ******************** < ERROR[ 2] @UtDebug > ********************
D/live2d ( 300): ******************** < ERROR[ 3] @UtDebug > ********************
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