Dear Users,

Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)

https://docs.google.com/forms/d/1G5KK_GL3ozwPXtTHrpi_ktbsI8UZf8jlYRSlDworyBo/viewform?usp=send_form

Is there Mac version of libLive2D.a libs for sdk Live2D_SDK_OpenGL_2.0.10_1_en?

- cocos2dx
- mac
- Live2D_SDK_OpenGL_2.0.10_1_en

Want to: Using cocos2dx Player to open the game

Issue: I need to compile the player again with the live2d sdk, but failed with -lLive2D linker flag. Even directly using the .a files from iOS.

Question: Would you create the libLive2d.a files for the mac os?

Thanks,
eth
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