[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/For inquiries regarding issues with license purchases or license activation errors, please contact us through the
email form.
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Mp4 will always reduce the quality of it, since it has a limited bitrate (you can put it manually, but still mp4 limits the max bitrate) the only "solution" is to render it as an image sequence and use FFMPEG or any video editor program to render it on a better format (webm for example!)
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The model file (CMO3) CAN'T be over 2Gb, try deleting old psds from the project files
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Hi @takumiusui Thanks for using our products. You have also emailed us about this matter, which will be answered there by our expert staff. Best regards.
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Hi! If the whole galaxy art is necessary, I have a video here showing how to fix this exact problem! This would require double clipping ^^ If not, then I'd probably just clip them both to the sclera OR erase the overflow in whatever drawing software you use and reimport it.
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Hi James!! If you don't mind a bit of self-promotion, I have a playlist here of my workflows and tutorials. The tutorials are simple but should still be helpful. ^^ Regarding layering parameters and animations, I'd probably focus on learning how to animate primary and secondary actions. For my animation process, I…
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Hi James! For more advanced stuff, Eggutarto (an amazing Live2D animator) has a course available with lots of exercises and project files. You can search them up! It's a paid course but I think it's really worth it. Apart from that, experience is the best teacher and I'd suggest you practice as much as you can! For…
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Hi! Maybe check that you don't have any unused .psd's or that you deleted any unused laters. For example, I rework a lot of .psd's and reimport it, you should see it in the project tab If you right click on this, you can deleted any unused layers and hopefully it'll lighten your .cmo3.
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Hi @amjustlevi Thanks for using our products. Please check the following first and let us know the results. ・Is the object locked? ・The same problem occurs with the sample models we distribute? ・Are there any red characters in the log file when you try to perform an operation? ・Whether the problem improves by deleting the…
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Has this been resolved? I'm also unable to click and edit the objects in the View Area, or even drag the objects and the brush deform tool doesn't even work.
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Hi @Ransom_VT and @Katomon Thanks for using our products. Your request has been shared with our development team. Best regards.
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Hi @moki Thanks for using our products. Your request has been shared with our development team. Best regards.
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To those who have sent files from this topic's upload page: We will not be able to reply if you send only the file. Please post the details of your issue in a related topic, or start a new topic. Staff will be happy to assist you if the issue seems to be related to a bug.
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@Ran_TH I meet the same problem and temply fixed by the following way: change ID to the older version. ParamBreath -> PARAM_BREATH. Maybe you wanna try it. :D
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I was able to help Daisy (it was just not enough ram for the model >_ < ! )
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@constvolatile Hello. The latest SDK for Native appears to already include binaries for Linux Arm64.
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Hello @tesla Thank you very much for your continued patronage of our products. This is Live2D staff. We do not provide a way to get older Cubism Core. Please use the latest Cubism Core. Best regards.
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Hi @Kamilet @anzelo Upon attempting to reproduce the issue internally, we indeed confirmed the phenomenon where Bezier curves do not display. This issue can occur when a cmo3 file created and saved with 5.2.00 beta1 is opened in Cubism Editor version 5.1 or earlier. This is mentioned in the warning dialog displayed when…
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@Pisit Thank you for your continued patronage of our products. The bug you reported has been addressed in the latest version, 5.2.00 beta1. The issue was caused by a bug that caused parameter binding to become internally invalid. We apologize for any inconvenience caused. We hope you will continue to support our products.
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Hi @Katomon Thanks for using our products. Your request has been shared with our development team. Best regards.
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Hi @ChoccoWaffles Thanks for using our products. Is the structure of this model structured in such a way that its operation becomes heavy? For example (i) Do you use Extended Interpolation a lot? (ii) Are there any unnecessary PSD files left in the project palette? (iii) Is the texture atlas too large? If similar problems…