[INFORMATION](4/11/2024)
Cubism Editor 5.1 alpha2 is now available!
We have incorporated some of your comments and suggestions. Thank you for your comments and requests!
We will continue to welcome your feedback on alpha2.
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One or two deformer(s) for x and y angles?
Let's say I have a character will move her head in both X and Y angle:
Option 1:
1 deformer, set motion parameters in Angle X and AngleY
Option 2:
2 deformer, 1 has motion parameters in Angle X only; 1 has motion parameters in Angle Y only, and set one as another one's parent
I wonder which option is preferred?
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Comments
http://sites.cybernoids.jp/cubism_e/samples
the result of option 2 and 1 is same, but option 1 make your model cleaner and render lighter.
After some trial and error, I also find option 1 is easier to understand/control