Stroke Mesh-Mapping - Variable Density

Hello L2D

Wanted to request if a feature could be added to the Mesh Mapping

Right now when you do Ctrl + click-drag we can change the mesh width


Could be added that with other key (Alt+click-drag for example) to change the mesh density





Something like this mockup

Would be extremelly useful when manual meshing hair, since usually the tip is what mostly moves so it needs more dense artmesh, thank you for your time!

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