I am trying to rig the eyes for a model, but when I started doing the X and Y for the iris, the clipping mask to keep the iris inside of the whites of the eyes stopped working, however this is only affecting the left eye. The right eye's clipping mask still seems to work totally fine for the mesh deformer I made when rigging blinking, and I didn't change anything in my methods when making a mesh deformer for X and Y movement. Sorry for the bad explanation, I can also try to record a video to better show what issue i'm having with the clipping mask.
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