Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Please limit one question/topic per post.
Please provide the following details depending on types of question

▼ For question regarding Editor, please provide:
- Live2D Software Version: (e.g. Cubism Editor 3.1.02, Euclid Editor 1.2.02)
- OS & Version: (e.g. Windows 10, macOS HighSierra)
- PC Model: (e.g. MacBookPro 2017)
- Graphics Specifications: (e.g. GeForce GTX 950M)
- Memory: (e.g. 8GB)
- Illustration Software used: (e.g. Photoshop, ClipStudio, SAI)
- Attach screenshot or capture video to show your problem:
---------------------------
▼ For question regarding SDK, please provide:
- For us to reproduce the issue you wish to inquire about, please provide either a minimum project file which has the issue. or specific instructions on how to reproduce the issue.
- Types and version of Cubism SDK you are using.
---------------------------
▼ For question regarding Cubism Software License,
For issues related to purchasing, your order, license key, and subscription, please contact us via contact form:
https://www.live2d.jp/eng/contact/

《Solved》 I put script for apply motion, yet still can not apply motion. help please :)

edited August 2015 in Archive
i use this script of simple.cs and place it in script folder, but still cant apply motion in unity , could you help me please? :)
i also upload my work here

------------------------------------------------------------------------------------

here the simple.cs script:

using UnityEngine;
using System;
using System.IO;
using System.Collections;
using live2d;

[ExecuteInEditMode]
public class SimpleModel: MonoBehaviour
{
private Live2DModelUnity live2DModel;
private Live2DMotion motion; // motion data
private MotionQueueManager motionMgr; // モーションの再生を管理するクラス (class for running motions)

private Matrix4x4 live2DCanvasPos;

public TextAsset mocFile ;
public Texture2D[] textureFiles ;
public TextAsset motionFile; // .mtn file

void Start ()
{
Live2D.init();

live2DModel = Live2DModelUnity.loadModel(mocFile.bytes);

for (int i = 0; i < textureFiles.Length; i++)
{
live2DModel.setTexture(i, textureFiles[i]);
}

float modelWidth = live2DModel.getCanvasWidth();
live2DCanvasPos = Matrix4x4.Ortho(0, modelWidth, modelWidth, 0, -50.0f, 50.0f);

motionMgr = new MotionQueueManager();
motion = Live2DMotion.loadMotion(motionFile.bytes); // creates a new instance for motion control class
}


void OnRenderObject()
{
if (live2DModel == null) return;
live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos);

if ( ! Application.isPlaying)
{
live2DModel.update();
live2DModel.draw();
return;
}

if (motionMgr.isFinished())
{
// Starts running a motion (unless the motion hasn’t finished playback)
motionMgr.startMotion(motion);
}

motionMgr.updateParam(live2DModel); // Feed back parameter updated by a motion to model

live2DModel.update();
live2DModel.draw();
}
}



Comments

Sign In or Register to comment.