[INFORMATION](4/25/2024)
Cubism Editor 5.1 alpha3 is now available!
We have incorporated some of your comments and suggestions. Thank you for your comments and requests!
We will continue to welcome your feedback on alpha3.
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When creating a model, the Mesh deformer is used. Is it possible to glue a bone to it somehow. That it would be imported into Unity as a separate gameObject. So that you could throw a hat into it.
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Thank you for your contact.
This is Live2D Support.
Cubism SDK for Unity does not support Unity's Bone.
If you need bone, you can implement it yourself.
Thank you.