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background image/sprites turn black when adding Opengl es effects to the Renderer

When I add an opengl es effect to the GLSurfaceView.Renderer(for example a sphere) with a transparent background I can see the live2d models under it but the live2d background image/sprites turn black.
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  • Hello, @catCoder
    Thank you for your contact.
    This is Live2D Support.
    We apologize for any inconvenience this may cause.

    Does the background and sprite turn black when drawing without using the SDK?
    If they do, please send back the following data.

    1 .Screenshot with the model (Live2D) visible and the background and sprites blacked out.
    2 . Program code with transparent background opengl es effects (e.g. spheres) being added to GLSurfaceView.Renderer.

    If you don't want it to be public, please send it via DM.

    [How to send a direct message]
    Click on my name, "kudo(Staff)".
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