[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to
System Requirements for details.
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I can't load model files I make on Mac onto Unity
Hi, I can not load model files (.moc) that I make with the Modeler tool onto Unity. I’m using the Mac version of Cubism Editor.
I found a way around by following these steps:
- Create a .cmox model file on Mac
- Open the .cmox model file on Win
- Write a .moc file and add '.bytes' at the end of the filename on Win
- Load the .moc.bytes file onto Unity on Mac.
I’d like to do everything on my Mac. Anyone having the same trouble?
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Comments
This is due to the fact that filename extension is set to hide in finder, and you are not actually changing the extension of the file.
To avoid this, go to Preferences on Finder and check on “Show all filename extensions”.