[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements
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[SDK] Can Cocos2d-x SDK be used for generic opengl game?
Is there any code specific for cocos2d-x which prevent it been used for generic opengl game? That will open up lots of possibility if live2d sdk can be used in all other opengl game engine.
There're live2d::DrawProfileCocos2D::preDraw() and live2d::DrawProfileCocos2D::postDraw() which (judge by name) seems only work for Cocos2D.
But live2d::DrawProfileCocos2D::preDraw(and postDraw) only works for Cocos2d-x.
It is as you say.
In this method,OpenGL is back to the original (as in cocos2d-x has been configured).
If you use other game engine, it should work with correct OpenGL state setteings without this method.(this can be a little difficult)
If you try with other game engine, please share how it did or didn't work out!