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The error says that the file path contains Japanese characters (or some characters that the system cannot handle).
I advise you to check to see if the file path (folder names) contains any non-alphabetical characters. And if there is, rename with alphabetical letters.
OK, you might be able to get around the error by trying this:
Step1. In Animator, export an .mtn file. Step2. In Unity, call the audio file for lip-sync (Refer to the sample project “LipSync” bundled in Cubism SDK for Unity)
(Step1 - Exporting an .mtn file) In Animator, open any model and load audio files and go to [Scene(S) > Generate a scene automatically from the audio file]. Then export an .mtn file from [File > Output Motion Data]. Finally, use this .mtn file and the original audio file in sync on Unity. http://sites.cybernoids.jp/cubism2/animator/basic/sound-utility
It doesn't have to be Unity. The idea is to generate lip-sync parameter values in a form of .mtn file based on audio input and then synchronize the animation file with the original audio input in your Engine.
I didn't know mtn file is text file!! That was wrote anim parameters.
I will try this solve method tomorrow. 1. make mtn for lip-sync from audio file 2. And extract value of lip animation parameter per frame. (mtn is text file!) 3. And apply that value to runtime code for lip-sync animation.
Okay this is the solution: 1. For this version you must use animator 32bit otherwise it won't work [we are working on 64bit version in the future to enable this feature]
2. Reinstall/Modify QuickTime using this setting (Quictime for Java is turn on):
After you have install the QuickTime and using 32 bit version: 1. Drag the model and audio into one scene file 2. then select the model inside the scene file 3. Select Generate scene from audio file. 4. Done!
hi MinGeunPark, how about if you just installed the QuickTime with the picture I gave to you, (without copy the QTjava.zip) is that work? and what version did you use anyway?
Comments
The error says that the file path contains Japanese characters (or some characters that the system cannot handle).
I advise you to check to see if the file path (folder names) contains any non-alphabetical characters. And if there is, rename with alphabetical letters.
Thanks for your answer.
but It's Not Solve Problem.
You Look Screenshot. Path is "Z:\1040021.wav" not contain Japanese Characters.
I Try "Z:\" Folder on korean windows.
Can i get other solve this problem?
Step1. In Animator, export an .mtn file.
Step2. In Unity, call the audio file for lip-sync (Refer to the sample project “LipSync” bundled in Cubism SDK for Unity)
(Step1 - Exporting an .mtn file)
In Animator, open any model and load audio files and go to [Scene(S) > Generate a scene automatically from the audio file]. Then export an .mtn file from [File > Output Motion Data]. Finally, use this .mtn file and the original audio file in sync on Unity.
http://sites.cybernoids.jp/cubism2/animator/basic/sound-utility
Sadly, I don't use Unity. I use owner engine.
Actually, I want try test for wav sound & lip-sync animation on Runtime not pregenerated mtn.
So, i wanna test wav file export to lip-sync parameter value with my Live2d Model.
But your sound volume export tool is don't work for me.
Yes. I understand your answer. Thank you.
But. I need text file that wrote lip-sync parameters from audio not mtn file.
Like your sound tool export file.
So, can i use your sound tool?
Or can i export lip-sync parameter from mtn file? (generated Lip-sync mtn from audio)
https://translate.googleusercontent.com/translate_c?act=url&depth=1&hl=ja&ie=UTF8&prev=_t&rurl=translate.google.com&sl=ja&tl=en&u=http://sites.cybernoids.jp/cubism2/animator/basic/sound-utility&usg=ALkJrhjf6K2jE8Qvkbhr2xMlAahPtgXkmQ
You can also refer to the following document.
https://translate.googleusercontent.com/translate_c?act=url&depth=1&hl=ja&ie=UTF8&prev=_t&rurl=translate.google.com&sl=ja&tl=en&u=http://sites.cybernoids.jp/cubism2/sdk_tutorial/live2d_library/load_to_play_motion/talk&usg=ALkJrhgQxarsIQy5C9TD0uxxYgAJGbLM4w
Or, if you can try this again to see if you can get the extraction tool working:
https://translate.googleusercontent.com/translate_c?act=url&depth=1&hl=ja&ie=UTF8&prev=_t&rurl=translate.google.com&sl=ja&tl=en&u=http://sites.cybernoids.jp/cubism2/tools/lipsync&usg=ALkJrhiUcSP8vgeYyXvpWLpGlT3WXydcdg
Yes. i want extract file. Not mtn that generated from audio.
First, i try your extraction tool. but It is don't working.
My question is this problem.
(See my first question. T^T)
I want you help me for extraction tool working.
I didn't know mtn file is text file!! That was wrote anim parameters.
I will try this solve method tomorrow.
1. make mtn for lip-sync from audio file
2. And extract value of lip animation parameter per frame. (mtn is text file!)
3. And apply that value to runtime code for lip-sync animation.
Thank you very much Tod!
Hmm...I take another problem.
I thought above solution.
I try this.
1. wav file import animtion tool.
2. Select Generate scene from audio file.
And I guess audio volume data extract to timeline track.
(like this https://translate.google.com/translate?act=url&depth=1&hl=ja&ie=UTF8&prev=_t&rurl=translate.google.com&sl=ja&tl=en&u=http://sites.cybernoids.jp/cubism2/animator/basic/sound-utility)
But. My lip-sync track didn't show my animation timeline.
Test Wav file is this.
What can i do to solve this problem.
Okay this is the solution:
1. For this version you must use animator 32bit otherwise it won't work
[we are working on 64bit version in the future to enable this feature]
2. Reinstall/Modify QuickTime using this setting (Quictime for Java is turn on):
After you have install the QuickTime and using 32 bit version:
1. Drag the model and audio into one scene file
2. then select the model inside the scene file
3. Select Generate scene from audio file.
4. Done!
Lip-sync trace was not created because It's Quicktime for Jave Problem!
I solve by this page.
http://sites.cybernoids.jp/cubism_e/faq/editor/quicktime7
But.. Sadly i take another problem again.
audio value output is fail... T^T
I wrote solve that problem at same time with you.
and.. I take another problem..
(above comment)
ah... glad it solved about the Java plugin,
and did you use the same audio file above?
Yes. i try test above audio file.
I try 32bit Cubism But I see this message.
I already install Quicktime for java and copy QTJava.zip to Live2D Cubism Folder.
and run generate scene from audio then i see above fail message.
my QuickTime ver is 7.77.80 and Cubism's ver is 2.0(2014/09/02)
First, cubism was still failed open QuickTime on my PC. But it was work fine other my artist PC.
Second, I find "generate scene from audio..." is just generated scene! Not volume data from audio! "Effect - lip sync" menu is generate volume data!!
So, now I have volume data that I need.
But, this work is don't enable on my PC still.
Anyway, I take that I need.
Thank you tod, and yuan!
ah great to hear you have find the way out MinGeunPark...