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Model import fails, with CreateData NullReference

edited December 2023 in Help
Unity Version: 2019.4.40f
Live2D SDK Setting: SDK4.2/Cubism4.2
Cubism for Unity Version: Cubism 4 SDK for Unity R4_2

and I got this:
```
System.NullReferenceException: Object reference not set to an instance of an object
at Live2D.Cubism.Core.CubismDynamicDrawableData.CreateData (Live2D.Cubism.Core.Unmanaged.CubismUnmanagedModel unmanagedModel) [0x00001] in F:\!UnityProjects\Live2DStudio\Assets\Live2D\Cubism\Core\CubismDynamicDrawableData.cs:29
at Live2D.Cubism.Core.CubismTaskableModel..ctor (Live2D.Cubism.Core.CubismMoc moc) [0x00038] in F:\!UnityProjects\Live2DStudio\Assets\Live2D\Cubism\Core\CubismTaskableModel.cs:145
at Live2D.Cubism.Core.CubismModel.Reset (Live2D.Cubism.Core.CubismMoc moc) [0x00016] in F:\!UnityProjects\Live2DStudio\Assets\Live2D\Cubism\Core\CubismModel.cs:295
at Live2D.Cubism.Core.CubismModel.InstantiateFrom (Live2D.Cubism.Core.CubismMoc moc) [0x00022] in F:\!UnityProjects\Live2DStudio\Assets\Live2D\Cubism\Core\CubismModel.cs:71
at Live2D.Cubism.Framework.Json.CubismModel3Json.ToModel (Live2D.Cubism.Framework.Json.CubismModel3Json+MaterialPicker pickMaterial, Live2D.Cubism.Framework.Json.CubismModel3Json+TexturePicker pickTexture, System.Boolean shouldImportAsOriginalWorkflow) [0x00022] in F:\!UnityProjects\Live2DStudio\Assets\Live2D\Cubism\Framework\Json\CubismModel3Json.cs:382
at Live2D.Cubism.Editor.Importers.CubismModel3JsonImporter.Import () [0x00003] in F:\!UnityProjects\Live2DStudio\Assets\Live2D\Cubism\Editor\Importers\CubismModel3JsonImporter.cs:168
at Live2D.Cubism.Editor.Importers.CubismImporterBase.Live2D.Cubism.Editor.Importers.ICubismImporter.Import () [0x00001] in F:\!UnityProjects\Live2DStudio\Assets\Live2D\Cubism\Editor\Importers\CubismImporterBase.cs:63
at Live2D.Cubism.Editor.CubismAssetProcessor.OnPostprocessAllAssets (System.String[] importedAssetPaths, System.String[] deletedAssetPaths, System.String[] movedAssetPaths, System.String[] movedFromAssetPaths) [0x00031] in F:\!UnityProjects\Live2DStudio\Assets\Live2D\Cubism\Editor\CubismAssetProcessor.cs:72
UnityEngine.Debug:LogError (object)
Live2D.Cubism.Editor.CubismAssetProcessor:OnPostprocessAllAssets (string[],string[],string[],string[]) (at Assets/Live2D/Cubism/Editor/CubismAssetProcessor.cs:77)
UnityEngine.GUIUtility:ProcessEvent (int,intptr)
```

When I debugged it, I got:

image

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