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[Regarding macOS Tahoe](Updated October 16, 2025)
macOS v26 Tahoe is now supported!
We advise against upgrading your macOS at this time as it may cause Live2D products not to function correctly.
Upgrading macOS can also cause you to lose your Cubism Editor license file.
Please make sure to deactivate your Cubism Editor license before upgrading the macOS.
For more details:
https://help.live2d.com/en/other/other_09/
For inquiries regarding issues with license purchases or license activation errors, please contact us through the email form.
Comments
Thank you for your contact.
This is Live2D Support.
https://docs.live2d.com/cubism-sdk-tutorials/initializemodel/?locale=en_us
To generate an AnimationClip from .motion3.json at runtime, load .motion3.json with CubismMotion3Json.LoadFrom() in the same way as we loaded the model on the above page, and then call CubismMotion3Json.ToAnimationClip().
However, Unity does not allow runtime-generated AnimationClips to be used with the Mecanim or Playable APIs.
If you want to use a runtime-generated AnimationClip, you need to play it using Unity's Animation component.
Thank you.
Thank you for the comment! I tried to play "CubismMotion3Json.ToAnimationClip()" by using Unity's Animation component (By replacing an empty animationClip using AnimatorOverrideController). However, it looks like only worked in Editor mode. Is there any way I can play runtime-generated AnimationClip after the build? Thank you!
Best regards,
Zack