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Is that question whether or not there is an interface class to start / stop of motion ? Though the interface class is not known , the following pages I think would be helpful . I think that it can be motion stopped at stopAllMotions function .
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Though the interface class is not known , the following pages I think would be helpful .
I think that it can be motion stopped at stopAllMotions function .
Live2D Manual - About Motion
Live2D API - stopAllMotions
As another way , I think that it can be motion start / stop if conditional branch the live2DModel.update in the Update function .
Example Code : Please refer to the following page .
Live2D Commnunity - Change motion by click the button in unity