i use this script of simple.cs and place it in script folder, but still cant apply motion in unity , could you help me please?

i also upload my work here
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here the simple.cs script:
using UnityEngine;
using System;
using System.IO;
using System.Collections;
using live2d;
[ExecuteInEditMode]
public class SimpleModel: MonoBehaviour
{
private Live2DModelUnity live2DModel;
private Live2DMotion motion; // motion data
private MotionQueueManager motionMgr; // モーションの再生を管理するクラス (class for running motions)
private Matrix4x4 live2DCanvasPos;
public TextAsset mocFile ;
public Texture2D[] textureFiles ;
public TextAsset motionFile; // .mtn file
void Start ()
{
Live2D.init();
live2DModel = Live2DModelUnity.loadModel(mocFile.bytes);
for (int i = 0; i < textureFiles.Length; i++)
{
live2DModel.setTexture(i, textureFiles[i]);
}
float modelWidth = live2DModel.getCanvasWidth();
live2DCanvasPos = Matrix4x4.Ortho(0, modelWidth, modelWidth, 0, -50.0f, 50.0f);
motionMgr = new MotionQueueManager();
motion = Live2DMotion.loadMotion(motionFile.bytes); // creates a new instance for motion control class
}
void OnRenderObject()
{
if (live2DModel == null) return;
live2DModel.setMatrix(transform.localToWorldMatrix * live2DCanvasPos);
if ( ! Application.isPlaying)
{
live2DModel.update();
live2DModel.draw();
return;
}
if (motionMgr.isFinished())
{
// Starts running a motion (unless the motion hasn’t finished playback)
motionMgr.startMotion(motion);
}
motionMgr.updateParam(live2DModel); // Feed back parameter updated by a motion to model
live2DModel.update();
live2DModel.draw();
}
}
Comments
If you want to use in Unity, mtn file should be in the text asset (.bytes extension).
but just iddle motion worked. another motion not working and when i click my character, the model not follow the direction like in live2d viewer
If the direction like in live2d viewer.
For example...
Live2D_SDK_Unity_2.0.06_1_jp\sample\Demo
Switching of motion's Japanese is referred to as , but consult individual pages.
・Mecanim control the motion of Live2D