Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this community.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
Live2D user has created a tutorial video(unoffilcial) in English. SEE ALSO.
Thank you, brian_tsui!
[Live2D Tutorial 2020] Introduction to Tools and Technical Concepts

Controlling Expressions and Motions in Unity.

How do I get about doing this?

I followed the examples here

I should mention that I'm trying to integrate the SDK with Fungus (A Unity Package for Visual Novels) and suggestions indicate that I should create a class that controls the expressions/motions.


I want to use a custom Fungus script to control the emotions and expressions of individual Live2D canvasses.

How do I?

A.) Find and Get individual Live2D canvass objects in the scene hierarchy and use it in a custom class?
B.) Control the individual Live2D canvass' expressions and motions in that custom class?
Sign In or Register to comment.