Howdy, Stranger!

It looks like you're new here. Sign in or register to get started.

If you have any questions, reports, suggestions, or requests about Live2D, please send them to this community.
※We cannot guarantee statements or answers from Live2D staff. Thank you for your understanding in advance.
 
Live2D Cubism
Cubism Products and Downloads
Cubism product manuals and tutorials
Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details
[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to System Requirements for details.
We will not respond to any related inquiries with this message.

Controlling Expressions and Motions in Unity.

How do I get about doing this?

I followed the examples here live2dofficial.tumblr.com/post/93827293578/complete-tutorial-list-programming-part-2-motions

I should mention that I'm trying to integrate the SDK with Fungus (A Unity Package for Visual Novels) and suggestions indicate that I should create a class that controls the expressions/motions.

tl;dr

I want to use a custom Fungus script to control the emotions and expressions of individual Live2D canvasses.

How do I?

A.) Find and Get individual Live2D canvass objects in the scene hierarchy and use it in a custom class?
B.) Control the individual Live2D canvass' expressions and motions in that custom class?
Tagged:
Sign In or Register to comment.