[About macOS Ventura 13.0] (12/20/2022)
The currently released Live2D Cubism SDK is not guaranteed to work with macOS Ventura.
Please refrain from upgrading the macOS as they may not work properly.
The Cubism Editor license file may be lost after the macOS upgrade.
Please make sure to deactivate the Cubism Editor license before upgrading the macOS.
For more details[NOTICE]
About the support for Mac models
Cubism Editor is not supported with Apple M1 processors.
Please refer to
System Requirements for details.
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[Android SDK] How to change background image texture runtime
Hi, I've been trying to change the background texture in the example but I haven't been able to do it.
I know you can setup the background at start in LAppRenderer.java -> setupBackground()
but I don't know how to change it after startup. I tried adding this method in LAppRenderer.java
public void remove() {
try {
InputStream in = FileManager.open(LAppDefine.BACK_IMAGE2_NAME);
bg.reset(gl, in);
} catch (IOException e) {
e.printStackTrace();
}
}
but it the background texture would be buggy and load the textures from the model
I am kind of new to openGL so I probably don't know what I am doing
any help would be great thanks!
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