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Dear Users,

Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)

https://docs.google.com/forms/d/1G5KK_GL3ozwPXtTHrpi_ktbsI8UZf8jlYRSlDworyBo/viewform?usp=send_form

vantaci

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vantaci
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  • Hi Imai , thank you for the response. glFrontFace(GL_CCW) does work, both live2d and Sprite3D show up correctly. That's a great help. ///////////////////////////////////////////////////////////////// Meanwhile, there's another problem: We got a cr…
  • Forget to mention: i defined a new render shader for Sprite3D, code as below: const char* cc3D_PositionNormalTexOutline_vert = STRINGIFY( attribute vec4 a_position; …