Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)
Live2D require wmode="direct" for rendering using Stage3D.
So I think it can not.
If it can implementation,I want to know too.
In case of Desktop Application, you can make transparent background.
Reference ( Japanese )
We fixed the problem!
Please download new version.
Live2D SDK for Flash 1.0.04_1
> If we pay , whether you can quickly solve the problem ?
Optional SDK Support is available for businesses at additional cost. If you wish to purchase SDK Supp…
We have no plans for supporting swift.
Live2D for iPhone is written by C++ language.
Maybe, you can mix swift with C++.
"You cannot import C++ code directly into Swift. Instead, create an Objective-C or C wrapper for C++ code."
You can use OpenGL ES2 version of iPhone and Android.
Please use Live2D SDK for Cocos2d-x.
Library in this SDK is using OpenGL ES2.(but only C++ library)
We want to prepare Java library for Android in the near future.
>btw, is it really necessar…
You can use generic openGL game.
But live2d::DrawProfileCocos2D::preDraw(and postDraw) only works for Cocos2d-x.
It is as you say.
In this method,OpenGL is back to the original (as in cocos2d-x has been configured).
If you use other game engine, it…
I don't know cause of the error, but it may not work properly with VisualStudio 2010.
Live2D Library has been built with VisualStudio 2012.
Please wait for next version, then we plan to provide for VS2010.
>btw, can you also provide l…