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I'm doing the following in the Start() method of my script:
"Canvas_Model" is a Canvas that holds only the model.
When I'm now switching scenes and return to the scene with my mo…
I looked into 'LoadSceneMode.Additive', but when I do that the "old" scene with the model is overlapping my new scene. I tried to figure out how to solve that but I couldn't find anything...
It seems like the GameObject with the LAppModelProxy component gets destroyed in scene switch and gets recreated when returning to the previous scene.
The Awake() method with CreateModel() is called each time.
That did the trick (Truecolor).
Is this a known "issue" on iOS or is it "working as intended"? Just wondering why it works on Android without any problem and on iOS it need the Truecolor option.
Hi @[email protected],
thank you for the quick reply!
The import settings of my texture_00 file are:
* Texture Type: Texture
* Alpha from Grayscale: false
* Alpha Is Transparency: false
* Wrap Mode: Repeat
* Filter Mode: Bilinear
* Aniso …
@[email protected] @naotaro
Thank you, that fixed the exception. I can move the model with my finger und play expressions without a problem after changing the scene back.
But for some reason when I try to access LAppModel model in LAppModelProxy it t…