Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)
In order to fix the issue, could you please provide the following information?
- Which version of the SDK do you use?
- Does this error occur on any other devices?
- Does this error occur with sample model on which clipping is used?
In order to fix this issue, could you please try import with RGB color mode?
If this solution doesn't work, I'd like you to send us the PSD and let us know about the following information.
- Application name and version you are using (e.g. Cu…
In order to see what happened, could you please let us know the following information?
- The name of application and version（e.g. Cubism Editor 3.1.02, Euclid Editor 1.2.0 etc）
- Your environment (e.g. Windows10, macOS HighSierra)
The current Clipping function of Live2D is designed for real-time use.
The procedure is like this:
First, the red part is simply drawn to be used as a mask. Then yellow part needs to be added.
When the red part is drawn, translucent color is on …
1. Regarding mass - producing models
You can use your own model as template when official templates doesn't fit your character. Besides using templates, switching textures can be used for making several models in a short time.
【How to use the met…
Thank you for using Live2D Cubism！
Judging from those pictures, it seems that alpha on the textures was used twice. If alpha is used on rgb in fragment shader, could you please delete it? fragment shader is written in GlProgram.c
In order to specify the cause of an issue, could you please do the followings?
- Updating graphic driver
- Checking anti-virus software behavior.
- Initializeing setting of Cubism 3 (Deleting C:\Users\ユーザー名\AppData\Roaming\Live2D\Cubism3_…
Could you please try to uninstall and reinstall Cubism 3? Even after reinstalling, we'd like you to send us log file by PM.
You can find log file here
Sorry for my late response. According to the log file, the GPU you are using is onboard GPU. Some onboard GPUs doesn't go well with Cubism. We'd like you to try Cubism 3 on a different environment.
Overlapping of mesh can be prevented by setting "Sorting group".
"Sorting group" is going to be automatically set in the next version of SDK.
Now we are starting preparation of Implementation step by step. However, unfortunately, we won't be able to make it by the deadline of Live2D Creative Awards 2017. I am very sorry for this and thank you for your patience.
Thanks for detailing the issue.
What you would like to do is possible by customizing Cubism 3 SDK's components. The components you can get on our GitHub are fully customizable for each user's preference. If you wouldn't like to touch the comp…
Thank you for your post.
As you know, the values on each parameters can be changed on the Inspector. Cubism 3 SDK refers to these value and by pushing play button they are reflected in the Timeline of Unity. The slider doesn't work if it is mo…