Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)
Thank you for your reply.
With that environment, we'd like you to do the followings and to see the same issue still happens.
- After importing SDK into Unity, reboot the same Unity project.
- Before importing a model, change CubismUnityCompon…
Thank you for your inquiry. We have our own Github page. It would be much appreciated if you could make a post on Github so that other users there can share this toppic!
This issue can be avoided by add the following method.
private void OnEnable()
if (Meshes == null)return;
We are under consideration about fixing our SDK for this issue.
This error occurs because of shortage of tiles in mask buffer.
You can avoid this issue by enlarging the number of "Mask Divider" in Inspector to increase tiles.
The following is a way of how to see if there are enough tiles in mask buffer.
You need to ask FaceRig about commercial use first. After you get their permission, the contract with Live2D is required. However, if you are indie there is no need for you to make a contract with us. I'd like you to refer to a page below regar…