Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)
In order to fix the problem we'd like to know more details.
You wrote, "reverting to an earlier version which I had saved over.", can you be more specific about this part? Does it mean the file gets automatically back to the former state which…
It seems that you'd like to make your model breathing automatically.
You can refer to this tutorial for periodic motion.
In this tutorial, it is explained how to repea…
Cubism 3 officially supports PSD exported from Adobe Photoshop and Celsys CLIP STUDIO PAINT. With PSDs from other software Cubism 3 sometimes doesn't work appropriately.
Thank you for your understanding.
It seems that change of render mode to L2D_RENDER_DRAW_MESH. The following link is reference for more details.
Live2D Cubism 3 supports .WAV (16 bit) for input and supports .mp3 or .alac included .mov
Also, this article in our manual may be helpful for your question.
Thank you for your post. We have been recognizing and working on this issue. This would be fixed by the end of this month.
It would be much appreciated if you could wait a bit more.
Thanks for using Live2D Cubism.
In order to identify the cause of this issue, could you please let us know the following information?
- Version of Cubism SDK (e.g Cubism 3 SDK for OpenGL )
- Target platform (e.g. Windows, iOS, Andro…
Fade function in the SDK is to switch motions smoothly when motions having different first and last value are played.
When the fade function is on, between fading out of the current motion and fading in of the next motion, there is moment that mot…
The hit area you see in Viewer and in Unity is different in "Cubism 2.1". When hit area needs to be get in SDK, you need to write Drawable ID for each hit area manually in model.json. model.json in the sampleApp1 can be a reference for this.
Thank you for your inquiry. When you are using World Space mode, UI needs to be placed on top on the Z-axis (depth). You can learn details about this method with Manuals or references of Unity.
We caught the issue that Cubism 3 doesn't start a few minute or hours after clicking. The fixed version has been released. I'd like you to download the latest version over the link.
CubismRenderController is to manage rendering whole parts of a model. To manipulate Opacity for each part, do the following on MonoBehaviour.LateUpdate(). float opacity = [opacity]; // 0.0f to 1.0f CubismModel.Parts[n].Opacity = opacit…