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Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
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Sample Live2D for LibGDX 1.7+ (Java - Windows/Android/iOS) ?

Hi staff,
I'm tried to use Live2d with libgdx 1.7+, yesterday i'm trying with Android SDK but didn't work because now Libgdx using GL2. Is there any new Example for this or another SDK ?

I see in sdk pages there is java sdk but it is in development and not downloadable yet.

Thanks.

Comments

  • Live2D OpenGL SDK are using the OpenGL ES2 .
    As a result of reading the Android project source of the OpenGL SDK, I think it is difficult to use in libgdx .

    You would be better was upgraded to OpenGL ES2.0 the Live2D Android SDK .
    If possible , it would be better that you were upgraded Live2D Android SDK to OpenGL ES2.0 .
  • naotaro said:

    Live2D OpenGL SDK are using the OpenGL ES2 .
    As a result of reading the Android project source of the OpenGL SDK, I think it is difficult to use in libgdx .

    You would be better was upgraded to OpenGL ES2.0 the Live2D Android SDK .
    If possible , it would be better that you were upgraded Live2D Android SDK to OpenGL ES2.0 .

    Yeah, it's too difficult to use in libgdx, Until now i can't use it work. is there any Live2D Android SDK with GLES2 or Java SDK if present (altough Libgdx using Java and can exported to android/windows).
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