Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)
If you change the Texture type to Advanced, I think that it is possible ETC compression. Did you mean this ?
Thank you for replying!
ETC compression only support non alpha channel texture,as far as I know.So I had to divide the origin texture into two parts, texture without alpha and alpha sampling. And I can combine it using shader. It become many sets finally. I have no idea how to use this "sets" in my live2d model.
Comments
If you change the Texture type to Advanced, I think that it is possible ETC compression.
Did you mean this ?
ETC compression only support non alpha channel texture,as far as I know.So I had to divide the origin texture into two parts, texture without alpha and alpha sampling. And I can combine it using shader. It become many sets finally. I have no idea how to use this "sets" in my live2d model.
Do you have any tips?A U3D demo will be better.
Thx.
Live2D shader files outside of the library file .
(version Cubism SDK for Unity 2.1 beta10 or above [later, higher, beyond])
https://sites.google.com/a/cybernoids.jp/cubism-sdk2_e/home/2-1-sdk-updated
However, even to modify the Live2D shaders it may not be resolved .