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Change pivot of render live2d model
I need the point of the drawing not to be central but below, so that the models are at different positions for growth. Or i think it's also possible to take half the height of the Live2d image in Units, and take it away from the matrix that is responsible for the transform.position, but not sure how i can do that.
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sorry for answering late. There's a new SDK out that simplifies such things to a great extend. You can get it from:
https://live2d.github.io/#unity
Best regards,
Andi