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Live2D Cubism
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Cubism Editor Manual    Cubism Editor Tutorial    Cubism SDK Manual    Cubism SDK Tutorial
[INFORMATION](4/11/2024)
Cubism Editor 5.1 alpha2 is now available!

We have incorporated some of your comments and suggestions. Thank you for your comments and requests!
We will continue to welcome your feedback on alpha2.

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Live2D_SDK_OpenGL_2.0.10_1_en android crash

********** Crash dump: **********
Build fingerprint: 'samsung/hlltezn/hllte:4.3/JLS36C/N7506VZNUANK2:user/release-keys'
pid: 12860, tid: 12905, name: Thread-873 >>> com.xx.gp <<<
signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr fffffffc
Stack frame #00 pc 011f9882 /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::Live2DMotion::updateParamExe(live2d::ALive2DModel*, long long, float, live2d::MotionQueueEnt*)+321)
Stack frame #01 pc 011f924b /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::AMotion::updateParam(live2d::ALive2DModel*, live2d::MotionQueueEnt*)+266)
Stack frame #02 pc 011fa67b /mnt/asec/com.xx.gp-1/lib/libgame.so (live2d::MotionQueueManager::updateParam(live2d::ALive2DModel*)+78)
Stack frame #03 pc 011e9cb1 /mnt/asec/com.xx.gp-1/lib/libgame.so (ZGLive2DSprite::onDraw(cocos2d::Mat4 const&, unsigned int)+62)
Stack frame #04 pc 011e9ceb /mnt/asec/com.xx.gp-1/lib/libgame.so (std::_Function_handler<void (), std::_Bind<std::_Mem_fn<void (ZGLive2DSprite::*)(cocos2d::Mat4 const&, unsigned int)> (ZGLive2DSprite*, cocos2d::Mat4, unsigned int)> >::_M_invoke(std::_Any_data const&)+28)
Stack frame #05 pc 00d305df /mnt/asec/com.xx.gp-1/lib/libgame.so (std::function::operator()() const+14)
Stack frame #06 pc 0183b674 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::CustomCommand::execute()+56)
Stack frame #07 pc 0186aa78 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)+1736)
Stack frame #08 pc 0186afb8 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::visitRenderQueue(cocos2d::RenderQueue&)+1132)
Stack frame #09 pc 0186b19c /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Renderer::render()+212)
Stack frame #10 pc 017305a4 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Scene::render(cocos2d::Renderer*)+580)
Stack frame #11 pc 017d1c94 /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::Director::drawScene()+360)
Stack frame #12 pc 017d72dc /mnt/asec/com.xx.gp-1/lib/libgame.so (cocos2d::DisplayLinkDirector::mainLoop()+136)
Stack frame #13 pc 01209cf8 /mnt/asec/com.xx.gp-1/lib/libgame.so (Java_org_cocos2dx_lib_Cocos2dxRenderer_nativeRender+48)
Stack frame #14 pc 00020b8c /system/lib/libdvm.so (dvmPlatformInvoke+112)
Stack frame #15 pc 000516eb /system/lib/libdvm.so (dvmCallJNIMethod(unsigned int const*, JValue*, Method const*, Thread*)+398)
Stack frame #16 pc 0002a020 /system/lib/libdvm.so
Stack frame #17 pc 0002e9e4 /system/lib/libdvm.so (dvmInterpret(Thread*, Method const*, JValue*)+184)
Stack frame #18 pc 0006387d /system/lib/libdvm.so (dvmCallMethodV(Thread*, Method const*, Object*, bool, JValue*, std::__va_list)+292)
Stack frame #19 pc 000638a7 /system/lib/libdvm.so (dvmCallMethod(Thread*, Method const*, Object*, JValue*, ...)+20)
Stack frame #20 pc 000585fb /system/lib/libdvm.so
Stack frame #21 pc 0000cc60 /system/lib/libc.so (__thread_entry+72)
Stack frame #22 pc 0000cddc /system/lib/libc.so (pthread_create+208)
Crash dump is completed

Help me, Please.

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