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Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
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[SDK] Can Cocos2d-x SDK be used for generic opengl game?

Is there any code specific for cocos2d-x which prevent it been used for generic opengl game? That will open up lots of possibility if live2d sdk can be used in all other opengl game engine.

There're live2d::DrawProfileCocos2D::preDraw() and live2d::DrawProfileCocos2D::postDraw() which (judge by name) seems only work for Cocos2D.

Comments

  • You can use generic openGL game.

    But live2d::DrawProfileCocos2D::preDraw(and postDraw) only works for Cocos2d-x.
    It is as you say.
    In this method,OpenGL is back to the original (as in cocos2d-x has been configured).
    If you use other game engine, it should work with correct OpenGL state setteings without this method.(this can be a little difficult)

    If you try with other game engine, please share how it did or didn't work out!
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