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Unity and Live2D SDK compatibility

I'm practicing making live2d viewer with Unity 5.6.6 and SDK 2.1
Are they compatible with each other?

Comments

  • edited July 29
    Hi I already figured out that it is compatible so I will change my question a little

    I'm using create live2d canvas option like the tutorial but keep getting the error NullReferenceException: Object reference not set to an instance of an object
    at line 42 and 61

    these lines are:
    void OnRenderObject()
    {
    if(!isVisible) return;
    if(model==null)return;

    if(model.GetLive2DModelUnity().getRenderMode() == Live2D.L2D_RENDER_DRAW_MESH_NOW)
    {
    model.Draw();
    }

    if (LAppDefine.DEBUG_DRAW_HIT_AREA)
    {

    model.DrawHitArea();
    }
    }


    void Update()
    {
    if(!isVisible) return;
    if (model == null) return;

    model.Update();
    if (model.GetLive2DModelUnity().getRenderMode() == Live2D.L2D_RENDER_DRAW_MESH)
    {
    model.Draw();
    }
    }

    what can I do to fix this, everytime I tick the box LAppModelProxy script, this error keeps appearing and then the script got untick
  • Hi,

    This error seems to happen since the model has not been imported properly. It would better to check if relative path in model.json is correct.

    thanks,
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