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Please limit one question/topic per post.
Please provide the following details depending on types of question

▼ For question regarding Editor, please provide:
- Live2D Software Version: (e.g. Cubism Editor 3.1.02, Euclid Editor 1.2.02)
- OS & Version: (e.g. Windows 10, macOS HighSierra)
- PC Model: (e.g. MacBookPro 2017)
- Graphics Specifications: (e.g. GeForce GTX 950M)
- Memory: (e.g. 8GB)
- Illustration Software used: (e.g. Photoshop, ClipStudio, SAI)
- Attach screenshot or capture video to show your problem:
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▼ For question regarding SDK, please provide:
- For us to reproduce the issue you wish to inquire about, please provide either a minimum project file which has the issue. or specific instructions on how to reproduce the issue.
- Types and version of Cubism SDK you are using.
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▼ For question regarding Cubism Software License,
For issues related to purchasing, your order, license key, and subscription, please contact us via contact form:
https://www.live2d.com/en/contact/contact_form

Opensource Live2D Runtime

Live2D Cubism is now free for indie creators for commercial usage, that's a great news! Thanks Live2D team!

But there's one issue which might get in the way of making Live2D more mainstream technology in game, current Live2D SDK model is the old fashion close source one, it rely on binary library (.a / .lib) to integrated into custom games. That can works, but not ideal. The problem of binary SDK is it's hard to port to other platform and usually constrained by compiler/IDE/OS etc.

As far as I know the Live2D SDK is serve as runtime for live2d file formats, and as the core value of Live2D is it's modeler and Animator, and it make sense to open source the whole Live2D runtime.

Spine (http://esotericsoftware.com/spine-in-depth) is getting great success by open source their runtime on github (https://github.com/EsotericSoftware/spine-runtimes). Anyone can contribute to the improvement of the runtime while the company can focus to making their tools better. More people can access the runtime and start integrating into their apps, more people start using Live2D editors, that'll make the technology more popular. It's a win-win situation. :)
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