Dear Users,

Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)

https://docs.google.com/forms/d/1G5KK_GL3ozwPXtTHrpi_ktbsI8UZf8jlYRSlDworyBo/viewform?usp=send_form

Questions about the Viewer

Hi, I find that the Viewer is able to 'combine' Expression files and Motions files together. For example, in viewer I can set the character to be Happy + Idle, or Angry + Idle. Is this function only unique to Viewer? Will I also be able to do this in Unity (with SDK)?

And instead of using Viewer to do the character expressions, can I also use Animator? After I use Animator to do the expression, will I be able to 'combine' the expression files (done by Animator) and motion files to see the effect in Viewer, like what I mentioned above?

Comments

  • @riverblade
    (.. ) in viewer I can set the character to be Happy + Idle, or Angry + Idle. Is this function only unique to Viewer? Will I also be able to do this in Unity (with SDK)?
    Yes, that's also possible to do in Unity. You have to make sure that expressions and motions don't affect the same parameters.
    And instead of using Viewer to do the character expressions, can I also use Animator? After I use Animator to do the expression, will I be able to 'combine' the expression files (done by Animator) and motion files to see the effect in Viewer, like what I mentioned above?
    Yes. You can also save a 'combined' motion in the viewer and open that motion with the animator - although you will end up with tons and tons of keyframes...
  • Thanks for your reply. Is it better & easier to use Viewer to create character expressions instead of using the Animator?



  • It seems that most of the designers here create expressions in the animator, export them as motions from the animator, import them into the viewer, and export them as expressions from the viewer.
    However, creating expressions inside the viewer should be more straightforward.
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