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Can you provide optimization on this problem?

edited December 2023 in Help
Hello,
We're currently using Live2D with Unity[4.3.4], and we're having problem
of GC generation each time Live2DModelUnity.Draw() is called.
The size of GC is varied with the complexity of .moc file. When a 72 node
moc is rendered, the resulting GC would be 39KB per frame.

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