I would like to purchase Live2D Cubism but I am not sure about the kind of license I need.
First, how many licence do I need if I want to use it on a Windows 10 desktop computer and a Surface Pro 3 (Windows 10 also)? According to the license agreement here in 2.1.5, I need to buy two licenses...http://sites.cybernoids.jp/cubism-editor2_e/policy-editor
2.1.5 Multiple Platforms. Customer may install or use the Software on up to 2 (two) of its own Compatible Computers with each of which running a different platform (e.g. one Compatible Computer running Windows OS and the other running Mac OS). However, Customer may not launch or use the Software concurrently on these two separate Compatible Computers. Customer may not install or use the Software on two separate Compatible Computers with each of which running a different version of same platform (e.g. one Compatible Computer running Windows 7 and the other running Windows 8). If two different platforms are running on a single Compatible Computer, such Compatible Computer will be deemed two separate Compatible Computers.
That's sound a bit weird as running it on a Windows computer + on a Mac computer requires only one license but running it on two Windows computers (or two Mac) requires two licenses.
Usually (ok, not everytime) a laptop is considered as an extension of the desktop computer, do I really need to buy two licenses?
My next question is about the kind of license I need. As I am an individual, I need an indie license (this new license is great) BUT what will happen if I sell my work to a company? Does the company need a standard Pro license even if they never use the software? I mean, let's suppose I sell them everything (modeler files, motions files...), they need to buy of course the SDK license for the target platform but, do they need to buy also the modeler license? Does it change anything if I buy a standard Pro license?
I am working actually for a video game company, and even if I recommended Live2D Cubism over Esoteric Software Spine for a visual novel game engine, Spine has been chosen for the engine... Stupid decision as Spine character rigging is based only on skeleton and vertex weigh when Cubism allows to rig everything (opacity, mesh deformation, draw order...with multi-target morphing) which allows to blend perfectly two animation sequences when Spine will fail because of their free form deformation allowed only during the animation process... But the main reason of this choice (for now) is more about which software is more popular... (the cubism 2.0 and 2.1 documentation using Google Translate doesn't help unfortunately).