[About macOS Sequoia] (Updated October 22, 2024)
Live2D Cubism Editor 5.1.02 now supports macOS Sequoia.
Other Live2D Cubism products currently released are not guaranteed to work on macOS Sequoia.
Please refrain from upgrading macOS, as it may not operate properly.
Does the editor support Targa (.TGA) files?
I see it must be .PNG, can i somehow change the texture file format to .TGA? in Modeler or Unity?
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How do you save in the loaded .png and .psd the .tga file in photoshop?
There is also a way to convert Web services and Unity Assets.
http://image.online-convert.com/convert-to-tga
https://www.assetstore.unity3d.com/jp/#!/content/3427
In Modeler, we indeed cannot load other texture files format other than .png. So, i try to replace it in Unity.
I already save my texture files to .tga then try to apply it in Unity, it doesn't read my textures, instead my model turned all white.
I wonder if i can alternate this somehow in Unity, so it can read .tga?
Before we buy "PNG to TGA Converter" we want to make sure, will that utility make Live2D able to read .tga or not? We are doubting any change since Live2D can't read .tga by default.
- Live2D version 2.1.00_beta_10 for Unity
- haru model in Live2D Unity SDK Simple Project
- Unity 5.2.0f3(Mac Yosemite)
It was tga conversion in ONLINE-CONVERT Web service .
In my environment , Live2D model tga without any problems has been drawn.
I was used to tga file in Unity Live2D SDK.
I think whether Unity image settings.
Image Setting in Unity...
We also tried to convert .png file to .tga with photoshop, still appears with the same result. Our environment is :
- Live2D 2.1 alpha6 (modeler)
- Live2D SDK for Unity 2.0 / 2.1 (we tried both doesn't work, we usually use 2.0)
- Unity 5.1.0f3
- Windows 8
Any idea why it doesn't read my textures?
Thanks!