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Dear Users,

Now, we are seeking users who can give us a hand with expertise to evolve our software more dynamically.
If you are willing to help us, we’d like you to make a registration for “Live2D Creators Circle” via the link below.
Designers, programmers, translators are especially welcomed so far.
(More detailed explanation will be given to you before we ask you to do tasks)

https://docs.google.com/forms/d/1G5KK_GL3ozwPXtTHrpi_ktbsI8UZf8jlYRSlDworyBo/viewform?usp=send_form

Controlling Expressions and Motions in Unity.

How do I get about doing this?

I followed the examples here live2dofficial.tumblr.com/post/93827293578/complete-tutorial-list-programming-part-2-motions

I should mention that I'm trying to integrate the SDK with Fungus (A Unity Package for Visual Novels) and suggestions indicate that I should create a class that controls the expressions/motions.

tl;dr

I want to use a custom Fungus script to control the emotions and expressions of individual Live2D canvasses.

How do I?

A.) Find and Get individual Live2D canvass objects in the scene hierarchy and use it in a custom class?
B.) Control the individual Live2D canvass' expressions and motions in that custom class?
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